Escape: Curse of the Temple is one of an increasing number of what I call "experience" games. These are games that usually involve a soundtrack, and are played in real time. Their hook is mostly altering your perception of the game through their music and sound effects. As well as some time dilation caused by the stress they put you under. Escape in particular was published by Queen Games in 2012, and was designed by Kristian Amundsen Østby.
Escape primarily came to my attention thanks to Shut Up & Sit Down. I bided my time, waited until I got a gift card and then grabbed it. I just wasn't sure if the people I play with would enjoy it. $40-50 also felt like a steep price for a game that lasts only 10 minutes. So using a gift card definitely alleviated my fears of potential buyers remorse. Of course, I also had fears about teaching the game properly, and successfully getting everybody through a game where I don't have the luxury of time to keep people honest about the rules. So lets see how Escape did in those regards.
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